Class Socket
- All Implemented Interfaces:
Proxy
,DatagramBased
,Initable
GSocket
is a low-level networking primitive. It is a more or less
direct mapping of the BSD socket API in a portable GObject based API.
It supports both the UNIX socket implementations and winsock2 on Windows.
GSocket
is the platform independent base upon which the higher level
network primitives are based. Applications are not typically meant to
use it directly, but rather through classes like SocketClient
,
SocketService
and SocketConnection
. However there may
be cases where direct use of GSocket
is useful.
GSocket
implements the Initable
interface, so if it is manually
constructed by e.g. GObject(org.gnome.glib.Type, java.lang.String, java.lang.Object...)
you must call
Initable.init(org.gnome.gio.Cancellable)
and check the results before using the object.
This is done automatically in Socket(org.gnome.gio.SocketFamily, org.gnome.gio.SocketType, org.gnome.gio.SocketProtocol)
and
fromFd(int)
, so these functions can return NULL
.
Sockets operate in two general modes, blocking or non-blocking. When
in blocking mode all operations (which don’t take an explicit blocking
parameter) block until the requested operation
is finished or there is an error. In non-blocking mode all calls that
would block return immediately with a G_IO_ERROR_WOULD_BLOCK
error.
To know when a call would successfully run you can call
conditionCheck(java.util.Set<org.gnome.glib.IOCondition>)
, or conditionWait(java.util.Set<org.gnome.glib.IOCondition>, org.gnome.gio.Cancellable)
.
You can also use createSource(java.util.Set<org.gnome.glib.IOCondition>, org.gnome.gio.Cancellable)
and attach it to a
GLib.MainContext
to get callbacks when I/O is possible.
Note that all sockets are always set to non blocking mode in the system, and
blocking mode is emulated in GSocket
.
When working in non-blocking mode applications should always be able to
handle getting a G_IO_ERROR_WOULD_BLOCK
error even when some other
function said that I/O was possible. This can easily happen in case
of a race condition in the application, but it can also happen for other
reasons. For instance, on Windows a socket is always seen as writable
until a write returns G_IO_ERROR_WOULD_BLOCK
.
GSocket
s can be either connection oriented or datagram based.
For connection oriented types you must first establish a connection by
either connecting to an address or accepting a connection from another
address. For connectionless socket types the target/source address is
specified or received in each I/O operation.
All socket file descriptors are set to be close-on-exec.
Note that creating a GSocket
causes the signal SIGPIPE
to be
ignored for the remainder of the program. If you are writing a
command-line utility that uses GSocket
, you may need to take into
account the fact that your program will not automatically be killed
if it tries to write to stdout
after it has been closed.
Like most other APIs in GLib, GSocket
is not inherently thread safe. To use
a GSocket
concurrently from multiple threads, you must implement your own
locking.
Nagle’s algorithm
Since GLib 2.80, GSocket
will automatically set the TCP_NODELAY
option on
all G_SOCKET_TYPE_STREAM
sockets. This disables
Nagle’s algorithm as it
typically does more harm than good on modern networks.
If your application needs Nagle’s algorithm enabled, call
setOption(int, int, int)
after constructing a GSocket
to enable it:
socket = g_socket_new (…, G_SOCKET_TYPE_STREAM, …);
if (socket != NULL)
{
g_socket_set_option (socket, IPPROTO_TCP, TCP_NODELAY, FALSE, &local_error);
// handle error if needed
}
-
Nested Class Summary
Modifier and TypeClassDescriptionstatic class
Socket.Builder<B extends Socket.Builder<B>>
Inner class implementing a builder pattern to construct a GObject with properties.static class
Nested classes/interfaces inherited from class org.gnome.gobject.GObject
GObject.NotifyCallback, GObject.ObjectClass
Nested classes/interfaces inherited from interface org.gnome.gio.DatagramBased
DatagramBased.DatagramBasedImpl, DatagramBased.DatagramBasedInterface
Nested classes/interfaces inherited from interface org.gnome.gio.Initable
Initable.InitableIface, Initable.InitableImpl
-
Constructor Summary
ConstructorDescriptionSocket
(MemorySegment address) Create a Socket proxy instance for the provided memory address.Socket
(SocketFamily family, SocketType type, SocketProtocol protocol) Creates a newGSocket
with the defined family, type and protocol. -
Method Summary
Modifier and TypeMethodDescriptionaccept
(@Nullable Cancellable cancellable) Accept incoming connections on a connection-based socket.protected Socket
asParent()
Returns this instance as if it were its parent type.boolean
bind
(SocketAddress address, boolean allowReuse) When a socket is created it is attached to an address family, but it doesn't have an address in this family.static Socket.Builder
<? extends Socket.Builder> builder()
ASocket.Builder
object constructs aSocket
with the specified properties.boolean
Checks and resets the pending connect error for the socket.boolean
close()
Closes the socket, shutting down any active connection.conditionCheck
(Set<IOCondition> condition) Checks on the readiness of this Socket to perform operations.conditionCheck
(IOCondition... condition) Checks on the readiness of this Socket to perform operations.boolean
conditionTimedWait
(Set<IOCondition> condition, long timeoutUs, @Nullable Cancellable cancellable) Waits for up totimeoutUs
microseconds forcondition
to become true on this Socket.boolean
conditionTimedWait
(IOCondition condition, long timeoutUs, @Nullable Cancellable cancellable) Waits for up totimeoutUs
microseconds forcondition
to become true on this Socket.boolean
conditionWait
(Set<IOCondition> condition, @Nullable Cancellable cancellable) Waits forcondition
to become true on this Socket.boolean
conditionWait
(IOCondition condition, @Nullable Cancellable cancellable) Waits forcondition
to become true on this Socket.boolean
connect
(SocketAddress address, @Nullable Cancellable cancellable) Connect the socket to the specified remote address.Creates aGSocketConnection
subclass of the right type for this Socket.createSource
(Set<IOCondition> condition, @Nullable Cancellable cancellable) Creates aGSource
that can be attached to aGMainContext
to monitor for the availability of the specifiedcondition
on the socket.createSource
(IOCondition condition, @Nullable Cancellable cancellable) Creates aGSource
that can be attached to aGMainContext
to monitor for the availability of the specifiedcondition
on the socket.static Socket
fromFd
(int fd) Creates a newGSocket
from a native file descriptor or winsock SOCKET handle.long
Get the amount of data pending in the OS input buffer, without blocking.boolean
Gets the blocking mode of the socket.boolean
Gets the broadcast setting on this Socket; iftrue
, it is possible to send packets to broadcast addresses.Returns the credentials of the foreign process connected to this socket, if any (e.g.Gets the socket family of the socket.int
getFd()
Returns the underlying OS socket object.boolean
Gets the keepalive mode of the socket.int
Gets the listen backlog setting of the socket.Try to get the local address of a bound socket.static MemoryLayout
The memory layout of the native struct.boolean
Gets the multicast loopback setting on this Socket; iftrue
(the default), outgoing multicast packets will be looped back to multicast listeners on the same host.int
Gets the multicast time-to-live setting on this Socket; see g_socket_set_multicast_ttl() for more details.boolean
Gets the value of an integer-valued option on this Socket, as with getsockopt().Gets the socket protocol id the socket was created with.Try to get the remote address of a connected socket.Gets the socket type of the socket.int
Gets the timeout setting of the socket.int
getTtl()
Gets the unicast time-to-live setting on this Socket; see g_socket_set_ttl() for more details.static Type
getType()
Get the GType of the Socket classboolean
isClosed()
Checks whether a socket is closed.boolean
Check whether the socket is connected.boolean
joinMulticastGroup
(InetAddress group, boolean sourceSpecific, @Nullable String iface) Registers this Socket to receive multicast messages sent togroup
.boolean
joinMulticastGroupSsm
(InetAddress group, @Nullable InetAddress sourceSpecific, @Nullable String iface) Registers this Socket to receive multicast messages sent togroup
.boolean
leaveMulticastGroup
(InetAddress group, boolean sourceSpecific, @Nullable String iface) Removes this Socket from the multicast group defined bygroup
,iface
, andsourceSpecific
(which must all have the same values they had when you joined the group).boolean
leaveMulticastGroupSsm
(InetAddress group, @Nullable InetAddress sourceSpecific, @Nullable String iface) Removes this Socket from the multicast group defined bygroup
,iface
, andsourceSpecific
(which must all have the same values they had when you joined the group).boolean
listen()
Marks the socket as a server socket, i.e.long
receive
(Out<byte[]> buffer, @Nullable Cancellable cancellable) Receive data (up tosize
bytes) from a socket.receiveBytes
(long size, long timeoutUs, @Nullable Cancellable cancellable) Receives data (up tosize
bytes) from a socket.receiveBytesFrom
(@Nullable Out<SocketAddress> address, long size, long timeoutUs, @Nullable Cancellable cancellable) Receive data (up tosize
bytes) from a socket.long
receiveFrom
(@Nullable Out<SocketAddress> address, Out<byte[]> buffer, @Nullable Cancellable cancellable) Receive data (up tosize
bytes) from a socket.long
receiveMessage
(@Nullable Out<SocketAddress> address, InputVector[] vectors, @Nullable Out<SocketControlMessage[]> messages, Out<Integer> flags, @Nullable Cancellable cancellable) Receive data from a socket.int
receiveMessages
(InputMessage[] messages, int flags, @Nullable Cancellable cancellable) Receive multiple data messages from this Socket in one go.long
receiveWithBlocking
(Out<byte[]> buffer, boolean blocking, @Nullable Cancellable cancellable) This behaves exactly the same as g_socket_receive(), except that the choice of blocking or non-blocking behavior is determined by theblocking
argument rather than by this Socket's properties.long
send
(byte[] buffer, @Nullable Cancellable cancellable) Tries to sendsize
bytes frombuffer
on the socket.long
sendMessage
(@Nullable SocketAddress address, OutputVector[] vectors, @Nullable SocketControlMessage[] messages, int flags, @Nullable Cancellable cancellable) Send data toaddress
on this Socket.int
sendMessages
(OutputMessage[] messages, int flags, @Nullable Cancellable cancellable) Send multiple data messages from this Socket in one go.sendMessageWithTimeout
(@Nullable SocketAddress address, OutputVector[] vectors, @Nullable SocketControlMessage[] messages, int flags, long timeoutUs, @Nullable Out<Long> bytesWritten, @Nullable Cancellable cancellable) This behaves exactly the same as g_socket_send_message(), except that the choice of timeout behavior is determined by thetimeoutUs
argument rather than by this Socket's properties.long
sendTo
(@Nullable SocketAddress address, byte[] buffer, @Nullable Cancellable cancellable) Tries to sendsize
bytes frombuffer
toaddress
.long
sendWithBlocking
(byte[] buffer, boolean blocking, @Nullable Cancellable cancellable) This behaves exactly the same as g_socket_send(), except that the choice of blocking or non-blocking behavior is determined by theblocking
argument rather than by this Socket's properties.void
setBlocking
(boolean blocking) Sets the blocking mode of the socket.void
setBroadcast
(boolean broadcast) Sets whether this Socket should allow sending to broadcast addresses.void
setKeepalive
(boolean keepalive) Sets or unsets theSO_KEEPALIVE
flag on the underlying socket.void
setListenBacklog
(int backlog) Sets the maximum number of outstanding connections allowed when listening on this socket.void
setMulticastLoopback
(boolean loopback) Sets whether outgoing multicast packets will be received by sockets listening on that multicast address on the same host.void
setMulticastTtl
(int ttl) Sets the time-to-live for outgoing multicast datagrams on this Socket.boolean
setOption
(int level, int optname, int value) Sets the value of an integer-valued option on this Socket, as with setsockopt().void
setTimeout
(int timeout) Sets the time in seconds after which I/O operations on this Socket will time out if they have not yet completed.void
setTtl
(int ttl) Sets the time-to-live for outgoing unicast packets on this Socket.boolean
shutdown
(boolean shutdownRead, boolean shutdownWrite) Shut down part or all of a full-duplex connection.boolean
Checks if a socket is capable of speaking IPv4.Methods inherited from class org.gnome.gobject.GObject
addToggleRef, addWeakPointer, bindProperty, bindProperty, bindProperty, bindPropertyFull, bindPropertyFull, bindPropertyWithClosures, bindPropertyWithClosures, compatControl, connect, connect, connect, constructed, disconnect, dispatchPropertiesChanged, dispose, dupData, dupQdata, emit, emitNotify, finalize_, forceFloating, freezeNotify, get, getData, getProperty, getProperty, getProperty, getQdata, getv, interfaceFindProperty, interfaceInstallProperty, interfaceListProperties, isFloating, newInstance, newInstance, newInstance, newInstance, newv, notify_, notify_, notifyByPspec, onNotify, ref, refSink, removeToggleRef, removeWeakPointer, replaceData, replaceQdata, runDispose, set, setData, setDataFull, setProperty, setProperty, setProperty, setQdata, setQdataFull, setv, stealData, stealQdata, takeRef, thawNotify, unref, watchClosure, weakRef, weakUnref, withProperties
Methods inherited from class org.gnome.gobject.TypeInstance
callParent, callParent, getPrivate, readGClass, writeGClass
Methods inherited from class io.github.jwharm.javagi.base.ProxyInstance
equals, handle, hashCode
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface org.gnome.gio.DatagramBased
conditionWait, conditionWait, receiveMessages, sendMessages
-
Constructor Details
-
Socket
Create a Socket proxy instance for the provided memory address.- Parameters:
address
- the memory address of the native object
-
Socket
Creates a newGSocket
with the defined family, type and protocol. Ifprotocol
is 0 (SocketProtocol.DEFAULT
) the default protocol type for the family and type is used.The
protocol
is a family and type specific int that specifies what kind of protocol to use.GSocketProtocol
lists several common ones. Many families only support one protocol, and use 0 for this, others support several and using 0 means to use the default protocol for the family and type.The protocol id is passed directly to the operating system, so you can use protocols not listed in
GSocketProtocol
if you know the protocol number used for it.- Parameters:
family
- the socket family to use, e.g.SocketFamily.IPV4
.type
- the socket type to use.protocol
- the id of the protocol to use, or 0 for default.- Throws:
GErrorException
- seeGError
-
-
Method Details
-
getType
-
getMemoryLayout
The memory layout of the native struct.- Returns:
- the memory layout
-
asParent
Returns this instance as if it were its parent type. This is mostly synonymous to the Javasuper
keyword, but will set the native typeclass function pointers to the parent type. When overriding a native virtual method in Java, "chaining up" withsuper.methodName()
doesn't work, because it invokes the overridden function pointer again. To chain up, callasParent().methodName()
. This will call the native function pointer of this virtual method in the typeclass of the parent type. -
fromFd
Creates a newGSocket
from a native file descriptor or winsock SOCKET handle.This reads all the settings from the file descriptor so that all properties should work. Note that the file descriptor will be set to non-blocking mode, independent on the blocking mode of the
GSocket
.On success, the returned
GSocket
takes ownership offd
. On failure, the caller must closefd
themselves.Since GLib 2.46, it is no longer a fatal error to call this on a non-socket descriptor. Instead, a GError will be set with code
IOErrorEnum.FAILED
- Parameters:
fd
- a native socket file descriptor.- Returns:
- a
GSocket
ornull
on error. Free the returned object with g_object_unref(). - Throws:
GErrorException
- seeGError
-
accept
Accept incoming connections on a connection-based socket. This removes the first outstanding connection request from the listening socket and creates aGSocket
object for it.The this Socket must be bound to a local address with g_socket_bind() and must be listening for incoming connections (g_socket_listen()).
If there are no outstanding connections then the operation will block or return
IOErrorEnum.WOULD_BLOCK
if non-blocking I/O is enabled. To be notified of an incoming connection, wait for theIOCondition.IN
condition.- Parameters:
cancellable
- aGCancellable
ornull
- Returns:
- a new
GSocket
, ornull
on error. Free the returned object with g_object_unref(). - Throws:
GErrorException
- seeGError
-
bind
When a socket is created it is attached to an address family, but it doesn't have an address in this family. g_socket_bind() assigns the address (sometimes called name) of the socket.It is generally required to bind to a local address before you can receive connections. (See g_socket_listen() and g_socket_accept() ). In certain situations, you may also want to bind a socket that will be used to initiate connections, though this is not normally required.
If this Socket is a TCP socket, then
allowReuse
controls the setting of theSO_REUSEADDR
socket option; normally it should betrue
for server sockets (sockets that you will eventually call g_socket_accept() on), andfalse
for client sockets. (Failing to set this flag on a server socket may cause g_socket_bind() to returnIOErrorEnum.ADDRESS_IN_USE
if the server program is stopped and then immediately restarted.)If this Socket is a UDP socket, then
allowReuse
determines whether or not other UDP sockets can be bound to the same address at the same time. In particular, you can have several UDP sockets bound to the same address, and they will all receive all of the multicast and broadcast packets sent to that address. (The behavior of unicast UDP packets to an address with multiple listeners is not defined.)- Parameters:
address
- aGSocketAddress
specifying the local address.allowReuse
- whether to allow reusing this address- Returns:
true
on success,false
on error.- Throws:
GErrorException
- seeGError
-
checkConnectResult
Checks and resets the pending connect error for the socket. This is used to check for errors when g_socket_connect() is used in non-blocking mode.- Returns:
true
if no error,false
otherwise, settingerror
to the error- Throws:
GErrorException
- seeGError
-
close
Closes the socket, shutting down any active connection.Closing a socket does not wait for all outstanding I/O operations to finish, so the caller should not rely on them to be guaranteed to complete even if the close returns with no error.
Once the socket is closed, all other operations will return
IOErrorEnum.CLOSED
. Closing a socket multiple times will not return an error.Sockets will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible.
Beware that due to the way that TCP works, it is possible for recently-sent data to be lost if either you close a socket while the
IOCondition.IN
condition is set, or else if the remote connection tries to send something to you after you close the socket but before it has finished reading all of the data you sent. There is no easy generic way to avoid this problem; the easiest fix is to design the network protocol such that the client will never send data "out of turn". Another solution is for the server to half-close the connection by calling g_socket_shutdown() with only theshutdownWrite
flag set, and then wait for the client to notice this and close its side of the connection, after which the server can safely call g_socket_close(). (This is whatGTcpConnection
does if you call g_tcp_connection_set_graceful_disconnect(). But of course, this only works if the client will close its connection after the server does.)- Returns:
true
on success,false
on error- Throws:
GErrorException
- seeGError
-
conditionCheck
Checks on the readiness of this Socket to perform operations. The operations specified incondition
are checked for and masked against the currently-satisfied conditions on this Socket. The result is returned.Note that on Windows, it is possible for an operation to return
IOErrorEnum.WOULD_BLOCK
even immediately after g_socket_condition_check() has claimed that the socket is ready for writing. Rather than calling g_socket_condition_check() and then writing to the socket if it succeeds, it is generally better to simply try writing to the socket right away, and try again later if the initial attempt returnsIOErrorEnum.WOULD_BLOCK
.It is meaningless to specify
IOCondition.ERR
orIOCondition.HUP
in condition; these conditions will always be set in the output if they are true.This call never blocks.
- Specified by:
conditionCheck
in interfaceDatagramBased
- Parameters:
condition
- aGIOCondition
mask to check- Returns:
- the
GIOCondition
mask of the current state
-
conditionCheck
Checks on the readiness of this Socket to perform operations. The operations specified incondition
are checked for and masked against the currently-satisfied conditions on this Socket. The result is returned.Note that on Windows, it is possible for an operation to return
IOErrorEnum.WOULD_BLOCK
even immediately after g_socket_condition_check() has claimed that the socket is ready for writing. Rather than calling g_socket_condition_check() and then writing to the socket if it succeeds, it is generally better to simply try writing to the socket right away, and try again later if the initial attempt returnsIOErrorEnum.WOULD_BLOCK
.It is meaningless to specify
IOCondition.ERR
orIOCondition.HUP
in condition; these conditions will always be set in the output if they are true.This call never blocks.
- Specified by:
conditionCheck
in interfaceDatagramBased
- Parameters:
condition
- aGIOCondition
mask to check- Returns:
- the
GIOCondition
mask of the current state
-
conditionTimedWait
public boolean conditionTimedWait(Set<IOCondition> condition, long timeoutUs, @Nullable @Nullable Cancellable cancellable) throws GErrorException Waits for up totimeoutUs
microseconds forcondition
to become true on this Socket. If the condition is met,true
is returned.If
cancellable
is cancelled before the condition is met, or iftimeoutUs
(or the socket'sGSocket
:timeout) is reached before the condition is met, thenfalse
is returned anderror
, if non-null
, is set to the appropriate value (IOErrorEnum.CANCELLED
orIOErrorEnum.TIMED_OUT
).If you don't want a timeout, use g_socket_condition_wait(). (Alternatively, you can pass -1 for
timeoutUs
.)Note that although
timeoutUs
is in microseconds for consistency with other GLib APIs, this function actually only has millisecond resolution, and the behavior is undefined iftimeoutUs
is not an exact number of milliseconds.- Parameters:
condition
- aGIOCondition
mask to wait fortimeoutUs
- the maximum time (in microseconds) to wait, or -1cancellable
- aGCancellable
, ornull
- Returns:
true
if the condition was met,false
otherwise- Throws:
GErrorException
- seeGError
-
conditionTimedWait
public boolean conditionTimedWait(IOCondition condition, long timeoutUs, @Nullable @Nullable Cancellable cancellable) throws GErrorException Waits for up totimeoutUs
microseconds forcondition
to become true on this Socket. If the condition is met,true
is returned.If
cancellable
is cancelled before the condition is met, or iftimeoutUs
(or the socket'sGSocket
:timeout) is reached before the condition is met, thenfalse
is returned anderror
, if non-null
, is set to the appropriate value (IOErrorEnum.CANCELLED
orIOErrorEnum.TIMED_OUT
).If you don't want a timeout, use g_socket_condition_wait(). (Alternatively, you can pass -1 for
timeoutUs
.)Note that although
timeoutUs
is in microseconds for consistency with other GLib APIs, this function actually only has millisecond resolution, and the behavior is undefined iftimeoutUs
is not an exact number of milliseconds.- Parameters:
condition
- aGIOCondition
mask to wait fortimeoutUs
- the maximum time (in microseconds) to wait, or -1cancellable
- aGCancellable
, ornull
- Returns:
true
if the condition was met,false
otherwise- Throws:
GErrorException
- seeGError
-
conditionWait
public boolean conditionWait(Set<IOCondition> condition, @Nullable @Nullable Cancellable cancellable) throws GErrorException Waits forcondition
to become true on this Socket. When the condition is met,true
is returned.If
cancellable
is cancelled before the condition is met, or if the socket has a timeout set and it is reached before the condition is met, thenfalse
is returned anderror
, if non-null
, is set to the appropriate value (IOErrorEnum.CANCELLED
orIOErrorEnum.TIMED_OUT
).See also g_socket_condition_timed_wait().
- Parameters:
condition
- aGIOCondition
mask to wait forcancellable
- aGCancellable
, ornull
- Returns:
true
if the condition was met,false
otherwise- Throws:
GErrorException
- seeGError
-
conditionWait
public boolean conditionWait(IOCondition condition, @Nullable @Nullable Cancellable cancellable) throws GErrorException Waits forcondition
to become true on this Socket. When the condition is met,true
is returned.If
cancellable
is cancelled before the condition is met, or if the socket has a timeout set and it is reached before the condition is met, thenfalse
is returned anderror
, if non-null
, is set to the appropriate value (IOErrorEnum.CANCELLED
orIOErrorEnum.TIMED_OUT
).See also g_socket_condition_timed_wait().
- Parameters:
condition
- aGIOCondition
mask to wait forcancellable
- aGCancellable
, ornull
- Returns:
true
if the condition was met,false
otherwise- Throws:
GErrorException
- seeGError
-
connect
public boolean connect(SocketAddress address, @Nullable @Nullable Cancellable cancellable) throws GErrorException Connect the socket to the specified remote address.For connection oriented socket this generally means we attempt to make a connection to the
address
. For a connection-less socket it sets the default address for g_socket_send() and discards all incoming datagrams from other sources.Generally connection oriented sockets can only connect once, but connection-less sockets can connect multiple times to change the default address.
If the connect call needs to do network I/O it will block, unless non-blocking I/O is enabled. Then
IOErrorEnum.PENDING
is returned and the user can be notified of the connection finishing by waiting for the G_IO_OUT condition. The result of the connection must then be checked with g_socket_check_connect_result().- Parameters:
address
- aGSocketAddress
specifying the remote address.cancellable
- aGCancellable
ornull
- Returns:
true
if connected,false
on error.- Throws:
GErrorException
- seeGError
-
connectionFactoryCreateConnection
Creates aGSocketConnection
subclass of the right type for this Socket.- Returns:
- a
GSocketConnection
-
createSource
Creates aGSource
that can be attached to aGMainContext
to monitor for the availability of the specifiedcondition
on the socket. TheGSource
keeps a reference to the this Socket.The callback on the source is of the
GSocketSourceFunc
type.It is meaningless to specify
IOCondition.ERR
orIOCondition.HUP
incondition
; these conditions will always be reported output if they are true.cancellable
if notnull
can be used to cancel the source, which will cause the source to trigger, reporting the current condition (which is likely 0 unless cancellation happened at the same time as a condition change). You can check for this in the callback using g_cancellable_is_cancelled().If this Socket has a timeout set, and it is reached before
condition
occurs, the source will then trigger anyway, reportingIOCondition.IN
orIOCondition.OUT
depending oncondition
. However, this Socket will have been marked as having had a timeout, and so the nextGSocket
I/O method you call will then fail with aIOErrorEnum.TIMED_OUT
.- Specified by:
createSource
in interfaceDatagramBased
- Parameters:
condition
- aGIOCondition
mask to monitorcancellable
- aGCancellable
ornull
- Returns:
- a newly allocated
GSource
, free with g_source_unref().
-
createSource
Creates aGSource
that can be attached to aGMainContext
to monitor for the availability of the specifiedcondition
on the socket. TheGSource
keeps a reference to the this Socket.The callback on the source is of the
GSocketSourceFunc
type.It is meaningless to specify
IOCondition.ERR
orIOCondition.HUP
incondition
; these conditions will always be reported output if they are true.cancellable
if notnull
can be used to cancel the source, which will cause the source to trigger, reporting the current condition (which is likely 0 unless cancellation happened at the same time as a condition change). You can check for this in the callback using g_cancellable_is_cancelled().If this Socket has a timeout set, and it is reached before
condition
occurs, the source will then trigger anyway, reportingIOCondition.IN
orIOCondition.OUT
depending oncondition
. However, this Socket will have been marked as having had a timeout, and so the nextGSocket
I/O method you call will then fail with aIOErrorEnum.TIMED_OUT
.- Specified by:
createSource
in interfaceDatagramBased
- Parameters:
condition
- aGIOCondition
mask to monitorcancellable
- aGCancellable
ornull
- Returns:
- a newly allocated
GSource
, free with g_source_unref().
-
getAvailableBytes
public long getAvailableBytes()Get the amount of data pending in the OS input buffer, without blocking.If this Socket is a UDP or SCTP socket, this will return the size of just the next packet, even if additional packets are buffered after that one.
Note that on Windows, this function is rather inefficient in the UDP case, and so if you know any plausible upper bound on the size of the incoming packet, it is better to just do a g_socket_receive() with a buffer of that size, rather than calling g_socket_get_available_bytes() first and then doing a receive of exactly the right size.
- Returns:
- the number of bytes that can be read from the socket without blocking or truncating, or -1 on error.
-
getBlocking
public boolean getBlocking()Gets the blocking mode of the socket. For details on blocking I/O, see g_socket_set_blocking().- Returns:
true
if blocking I/O is used,false
otherwise.
-
getBroadcast
public boolean getBroadcast()Gets the broadcast setting on this Socket; iftrue
, it is possible to send packets to broadcast addresses.- Returns:
- the broadcast setting on this Socket
-
getCredentials
Returns the credentials of the foreign process connected to this socket, if any (e.g. it is only supported forSocketFamily.UNIX
sockets).If this operation isn't supported on the OS, the method fails with the
IOErrorEnum.NOT_SUPPORTED
error. On Linux this is implemented by reading theSO_PEERCRED
option on the underlying socket.This method can be expected to be available on the following platforms:
- Linux since GLib 2.26
- OpenBSD since GLib 2.30
- Solaris, Illumos and OpenSolaris since GLib 2.40
- NetBSD since GLib 2.42
- macOS, tvOS, iOS since GLib 2.66
Other ways to obtain credentials from a foreign peer includes the
GUnixCredentialsMessage
type and g_unix_connection_send_credentials() / g_unix_connection_receive_credentials() functions.- Returns:
null
iferror
is set, otherwise aGCredentials
object that must be freed with g_object_unref().- Throws:
GErrorException
- seeGError
-
getFamily
-
getFd
public int getFd()Returns the underlying OS socket object. On unix this is a socket file descriptor, and on Windows this is a Winsock2 SOCKET handle. This may be useful for doing platform specific or otherwise unusual operations on the socket.- Returns:
- the file descriptor of the socket.
-
getKeepalive
public boolean getKeepalive()Gets the keepalive mode of the socket. For details on this, see g_socket_set_keepalive().- Returns:
true
if keepalive is active,false
otherwise.
-
getListenBacklog
public int getListenBacklog()Gets the listen backlog setting of the socket. For details on this, see g_socket_set_listen_backlog().- Returns:
- the maximum number of pending connections.
-
getLocalAddress
Try to get the local address of a bound socket. This is only useful if the socket has been bound to a local address, either explicitly or implicitly when connecting.- Returns:
- a
GSocketAddress
ornull
on error. Free the returned object with g_object_unref(). - Throws:
GErrorException
- seeGError
-
getMulticastLoopback
public boolean getMulticastLoopback()Gets the multicast loopback setting on this Socket; iftrue
(the default), outgoing multicast packets will be looped back to multicast listeners on the same host.- Returns:
- the multicast loopback setting on this Socket
-
getMulticastTtl
public int getMulticastTtl()Gets the multicast time-to-live setting on this Socket; see g_socket_set_multicast_ttl() for more details.- Returns:
- the multicast time-to-live setting on this Socket
-
getOption
Gets the value of an integer-valued option on this Socket, as with getsockopt(). (If you need to fetch a non-integer-valued option, you will need to call getsockopt() directly.)The
<gio/gnetworking.h>
header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.Note that even for socket options that are a single byte in size,
value
is still a pointer to agint
variable, not aguchar
; g_socket_get_option() will handle the conversion internally.- Parameters:
level
- the "API level" of the option (eg,SOL_SOCKET
)optname
- the "name" of the option (eg,SO_BROADCAST
)value
- return location for the option value- Returns:
- success or failure. On failure,
error
will be set, and the system error value (errno
or WSAGetLastError()) will still be set to the result of the getsockopt() call. - Throws:
GErrorException
- seeGError
-
getProtocol
Gets the socket protocol id the socket was created with. In case the protocol is unknown, -1 is returned.- Returns:
- a protocol id, or -1 if unknown
-
getRemoteAddress
Try to get the remote address of a connected socket. This is only useful for connection oriented sockets that have been connected.- Returns:
- a
GSocketAddress
ornull
on error. Free the returned object with g_object_unref(). - Throws:
GErrorException
- seeGError
-
getSocketType
-
getTimeout
public int getTimeout()Gets the timeout setting of the socket. For details on this, see g_socket_set_timeout().- Returns:
- the timeout in seconds
-
getTtl
public int getTtl()Gets the unicast time-to-live setting on this Socket; see g_socket_set_ttl() for more details.- Returns:
- the time-to-live setting on this Socket
-
isClosed
public boolean isClosed()Checks whether a socket is closed.- Returns:
true
if socket is closed,false
otherwise
-
isConnected
public boolean isConnected()Check whether the socket is connected. This is only useful for connection-oriented sockets.If using g_socket_shutdown(), this function will return
true
until the socket has been shut down for reading and writing. If you do a non-blocking connect, this function will not returntrue
until after you call g_socket_check_connect_result().- Returns:
true
if socket is connected,false
otherwise.
-
joinMulticastGroup
public boolean joinMulticastGroup(InetAddress group, boolean sourceSpecific, @Nullable @Nullable String iface) throws GErrorException Registers this Socket to receive multicast messages sent togroup
. this Socket must be aSocketType.DATAGRAM
socket, and must have been bound to an appropriate interface and port with g_socket_bind().If
iface
isnull
, the system will automatically pick an interface to bind to based ongroup
.If
sourceSpecific
istrue
, source-specific multicast as defined in RFC 4604 is used. Note that on older platforms this may fail with aIOErrorEnum.NOT_SUPPORTED
error.To bind to a given source-specific multicast address, use g_socket_join_multicast_group_ssm() instead.
- Parameters:
group
- aGInetAddress
specifying the group address to join.sourceSpecific
-true
if source-specific multicast should be usediface
- Name of the interface to use, ornull
- Returns:
true
on success,false
on error.- Throws:
GErrorException
- seeGError
-
joinMulticastGroupSsm
public boolean joinMulticastGroupSsm(InetAddress group, @Nullable @Nullable InetAddress sourceSpecific, @Nullable @Nullable String iface) throws GErrorException Registers this Socket to receive multicast messages sent togroup
. this Socket must be aSocketType.DATAGRAM
socket, and must have been bound to an appropriate interface and port with g_socket_bind().If
iface
isnull
, the system will automatically pick an interface to bind to based ongroup
.If
sourceSpecific
is notnull
, use source-specific multicast as defined in RFC 4604. Note that on older platforms this may fail with aIOErrorEnum.NOT_SUPPORTED
error.Note that this function can be called multiple times for the same
group
with differentsourceSpecific
in order to receive multicast packets from more than one source.- Parameters:
group
- aGInetAddress
specifying the group address to join.sourceSpecific
- aGInetAddress
specifying the source-specific multicast address ornull
to ignore.iface
- Name of the interface to use, ornull
- Returns:
true
on success,false
on error.- Throws:
GErrorException
- seeGError
-
leaveMulticastGroup
public boolean leaveMulticastGroup(InetAddress group, boolean sourceSpecific, @Nullable @Nullable String iface) throws GErrorException Removes this Socket from the multicast group defined bygroup
,iface
, andsourceSpecific
(which must all have the same values they had when you joined the group).this Socket remains bound to its address and port, and can still receive unicast messages after calling this.
To unbind to a given source-specific multicast address, use g_socket_leave_multicast_group_ssm() instead.
- Parameters:
group
- aGInetAddress
specifying the group address to leave.sourceSpecific
-true
if source-specific multicast was usediface
- Interface used- Returns:
true
on success,false
on error.- Throws:
GErrorException
- seeGError
-
leaveMulticastGroupSsm
public boolean leaveMulticastGroupSsm(InetAddress group, @Nullable @Nullable InetAddress sourceSpecific, @Nullable @Nullable String iface) throws GErrorException Removes this Socket from the multicast group defined bygroup
,iface
, andsourceSpecific
(which must all have the same values they had when you joined the group).this Socket remains bound to its address and port, and can still receive unicast messages after calling this.
- Parameters:
group
- aGInetAddress
specifying the group address to leave.sourceSpecific
- aGInetAddress
specifying the source-specific multicast address ornull
to ignore.iface
- Name of the interface to use, ornull
- Returns:
true
on success,false
on error.- Throws:
GErrorException
- seeGError
-
listen
Marks the socket as a server socket, i.e. a socket that is used to accept incoming requests using g_socket_accept().Before calling this the socket must be bound to a local address using g_socket_bind().
To set the maximum amount of outstanding clients, use g_socket_set_listen_backlog().
- Returns:
true
on success,false
on error.- Throws:
GErrorException
- seeGError
-
receive
public long receive(Out<byte[]> buffer, @Nullable @Nullable Cancellable cancellable) throws GErrorException Receive data (up tosize
bytes) from a socket. This is mainly used by connection-oriented sockets; it is identical to g_socket_receive_from() withaddress
set tonull
.For
SocketType.DATAGRAM
andSocketType.SEQPACKET
sockets, g_socket_receive() will always read either 0 or 1 complete messages from the socket. If the received message is too large to fit inbuffer
, then the data beyondsize
bytes will be discarded, without any explicit indication that this has occurred.For
SocketType.STREAM
sockets, g_socket_receive() can return any number of bytes, up tosize
. If more thansize
bytes have been received, the additional data will be returned in future calls to g_socket_receive().If the socket is in blocking mode the call will block until there is some data to receive, the connection is closed, or there is an error. If there is no data available and the socket is in non-blocking mode, a
IOErrorEnum.WOULD_BLOCK
error will be returned. To be notified when data is available, wait for theIOCondition.IN
condition.On error -1 is returned and
error
is set accordingly.- Parameters:
buffer
- a buffer to read data into (which should be at leastsize
bytes long).cancellable
- aGCancellable
ornull
- Returns:
- Number of bytes read, or 0 if the connection was closed by the peer, or -1 on error
- Throws:
GErrorException
- seeGError
-
receiveBytes
public Bytes receiveBytes(long size, long timeoutUs, @Nullable @Nullable Cancellable cancellable) throws GErrorException Receives data (up tosize
bytes) from a socket.This function is a variant of
receive(io.github.jwharm.javagi.base.Out<byte[]>, org.gnome.gio.Cancellable)
which returns aGLib.Bytes
rather than a plain buffer.Pass
-1
totimeoutUs
to block indefinitely until data is received (or the connection is closed, or there is an error). Pass0
to use the default timeout fromGio.Socket:timeout
, or pass a positive number to wait for that many microseconds for data before returningG_IO_ERROR_TIMED_OUT
.- Parameters:
size
- the number of bytes you want to read from the sockettimeoutUs
- the timeout to wait for, in microseconds, or-1
to block indefinitelycancellable
- aGCancellable
, orNULL
- Returns:
- a bytes buffer containing the
received bytes, or
NULL
on error - Throws:
GErrorException
- seeGError
-
receiveBytesFrom
public Bytes receiveBytesFrom(@Nullable @Nullable Out<SocketAddress> address, long size, long timeoutUs, @Nullable @Nullable Cancellable cancellable) throws GErrorException Receive data (up tosize
bytes) from a socket.This function is a variant of
receiveFrom(io.github.jwharm.javagi.base.Out<org.gnome.gio.SocketAddress>, io.github.jwharm.javagi.base.Out<byte[]>, org.gnome.gio.Cancellable)
which returns aGLib.Bytes
rather than a plain buffer.If
address
is non-null
thenaddress
will be set equal to the source address of the received packet.The
address
is owned by the caller.Pass
-1
totimeoutUs
to block indefinitely until data is received (or the connection is closed, or there is an error). Pass0
to use the default timeout fromGio.Socket:timeout
, or pass a positive number to wait for that many microseconds for data before returningG_IO_ERROR_TIMED_OUT
.- Parameters:
address
- return location for aGSocketAddress
size
- the number of bytes you want to read from the sockettimeoutUs
- the timeout to wait for, in microseconds, or-1
to block indefinitelycancellable
- aGCancellable
, orNULL
- Returns:
- a bytes buffer containing the
received bytes, or
NULL
on error - Throws:
GErrorException
- seeGError
-
receiveFrom
public long receiveFrom(@Nullable @Nullable Out<SocketAddress> address, Out<byte[]> buffer, @Nullable @Nullable Cancellable cancellable) throws GErrorException Receive data (up tosize
bytes) from a socket.If
address
is non-null
thenaddress
will be set equal to the source address of the received packet.address
is owned by the caller.See g_socket_receive() for additional information.
- Parameters:
address
- a pointer to aGSocketAddress
pointer, ornull
buffer
- a buffer to read data into (which should be at leastsize
bytes long).cancellable
- aGCancellable
ornull
- Returns:
- Number of bytes read, or 0 if the connection was closed by the peer, or -1 on error
- Throws:
GErrorException
- seeGError
-
receiveMessage
public long receiveMessage(@Nullable @Nullable Out<SocketAddress> address, InputVector[] vectors, @Nullable @Nullable Out<SocketControlMessage[]> messages, Out<Integer> flags, @Nullable @Nullable Cancellable cancellable) throws GErrorException Receive data from a socket. For receiving multiple messages, see g_socket_receive_messages(); for easier use, see g_socket_receive() and g_socket_receive_from().If
address
is non-null
thenaddress
will be set equal to the source address of the received packet.address
is owned by the caller.vector
must point to an array ofGInputVector
structs andnumVectors
must be the length of this array. These structs describe the buffers that received data will be scattered into. IfnumVectors
is -1, thenvectors
is assumed to be terminated by aGInputVector
with anull
buffer pointer.As a special case, if
numVectors
is 0 (in which case,vectors
may of course benull
), then a single byte is received and discarded. This is to facilitate the common practice of sending a single '\\0' byte for the purposes of transferring ancillary data.messages
, if non-null
, will be set to point to a newly-allocated array ofGSocketControlMessage
instances ornull
if no such messages was received. These correspond to the control messages received from the kernel, oneGSocketControlMessage
per message from the kernel. This array isnull
-terminated and must be freed by the caller using g_free() after calling g_object_unref() on each element. Ifmessages
isnull
, any control messages received will be discarded.numMessages
, if non-null
, will be set to the number of control messages received.If both
messages
andnumMessages
are non-null
, thennumMessages
gives the number ofGSocketControlMessage
instances inmessages
(ie: not including thenull
terminator).flags
is an in/out parameter. The commonly available arguments for this are available in theGSocketMsgFlags
enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too (and g_socket_receive_message() may pass system-specific flags out). Flags passed in to the parameter affect the receive operation; flags returned out of it are relevant to the specific returned message.As with g_socket_receive(), data may be discarded if this Socket is
SocketType.DATAGRAM
orSocketType.SEQPACKET
and you do not provide enough buffer space to read a complete message. You can passSocketMsgFlags.PEEK
inflags
to peek at the current message without removing it from the receive queue, but there is no portable way to find out the length of the message other than by reading it into a sufficiently-large buffer.If the socket is in blocking mode the call will block until there is some data to receive, the connection is closed, or there is an error. If there is no data available and the socket is in non-blocking mode, a
IOErrorEnum.WOULD_BLOCK
error will be returned. To be notified when data is available, wait for theIOCondition.IN
condition.On error -1 is returned and
error
is set accordingly.- Parameters:
address
- a pointer to aGSocketAddress
pointer, ornull
vectors
- an array ofGInputVector
structsmessages
- a pointer which may be filled with an array ofGSocketControlMessages
, ornull
flags
- a pointer to an int containingGSocketMsgFlags
flags, which may additionally contain other platform specific flagscancellable
- aGCancellable
ornull
- Returns:
- Number of bytes read, or 0 if the connection was closed by the peer, or -1 on error
- Throws:
GErrorException
- seeGError
-
receiveMessages
public int receiveMessages(InputMessage[] messages, int flags, @Nullable @Nullable Cancellable cancellable) throws GErrorException Receive multiple data messages from this Socket in one go. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_receive(), g_socket_receive_from(), and g_socket_receive_message().messages
must point to an array ofGInputMessage
structs andnumMessages
must be the length of this array. EachGInputMessage
contains a pointer to an array ofGInputVector
structs describing the buffers that the data received in each message will be written to. Using multipleGInputVectors
is more memory-efficient than manually copying data out of a single buffer to multiple sources, and more system-call-efficient than making multiple calls to g_socket_receive(), such as in scenarios where a lot of data packets need to be received (e.g. high-bandwidth video streaming over RTP/UDP).flags
modify how all messages are received. The commonly available arguments for this are available in theGSocketMsgFlags
enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too. These flags affect the overall receive operation. Flags affecting individual messages are returned inGInputMessage
.flags.The other members of
GInputMessage
are treated as described in its documentation.If
GSocket
:blocking istrue
the call will block untilnumMessages
have been received, or the end of the stream is reached.If
GSocket
:blocking isfalse
the call will return up tonumMessages
without blocking, orIOErrorEnum.WOULD_BLOCK
if no messages are queued in the operating system to be received.In blocking mode, if
GSocket
:timeout is positive and is reached before any messages are received,IOErrorEnum.TIMED_OUT
is returned, otherwise up tonumMessages
are returned. (Note: This is effectively the behaviour ofMSG_WAITFORONE
with recvmmsg().)To be notified when messages are available, wait for the
IOCondition.IN
condition. Note though that you may still receiveIOErrorEnum.WOULD_BLOCK
from g_socket_receive_messages() even if you were previously notified of aIOCondition.IN
condition.If the remote peer closes the connection, any messages queued in the operating system will be returned, and subsequent calls to g_socket_receive_messages() will return 0 (with no error set).
On error -1 is returned and
error
is set accordingly. An error will only be returned if zero messages could be received; otherwise the number of messages successfully received before the error will be returned.- Parameters:
messages
- an array ofGInputMessage
structsflags
- an int containingGSocketMsgFlags
flags for the overall operation, which may additionally contain other platform specific flagscancellable
- aGCancellable
ornull
- Returns:
- number of messages received, or -1 on error. Note that the number
of messages received may be smaller than
numMessages
if in non-blocking mode, if the peer closed the connection, or ifnumMessages
was larger thanUIO_MAXIOV
(1024), in which case the caller may re-try to receive the remaining messages. - Throws:
GErrorException
- seeGError
-
receiveWithBlocking
public long receiveWithBlocking(Out<byte[]> buffer, boolean blocking, @Nullable @Nullable Cancellable cancellable) throws GErrorException This behaves exactly the same as g_socket_receive(), except that the choice of blocking or non-blocking behavior is determined by theblocking
argument rather than by this Socket's properties.- Parameters:
buffer
- a buffer to read data into (which should be at leastsize
bytes long).blocking
- whether to do blocking or non-blocking I/Ocancellable
- aGCancellable
ornull
- Returns:
- Number of bytes read, or 0 if the connection was closed by the peer, or -1 on error
- Throws:
GErrorException
- seeGError
-
send
Tries to sendsize
bytes frombuffer
on the socket. This is mainly used by connection-oriented sockets; it is identical to g_socket_send_to() withaddress
set tonull
.If the socket is in blocking mode the call will block until there is space for the data in the socket queue. If there is no space available and the socket is in non-blocking mode a
IOErrorEnum.WOULD_BLOCK
error will be returned. To be notified when space is available, wait for theIOCondition.OUT
condition. Note though that you may still receiveIOErrorEnum.WOULD_BLOCK
from g_socket_send() even if you were previously notified of aIOCondition.OUT
condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)On error -1 is returned and
error
is set accordingly.- Parameters:
buffer
- the buffer containing the data to send.cancellable
- aGCancellable
ornull
- Returns:
- Number of bytes written (which may be less than
size
), or -1 on error - Throws:
GErrorException
- seeGError
-
sendMessage
public long sendMessage(@Nullable @Nullable SocketAddress address, OutputVector[] vectors, @Nullable @Nullable SocketControlMessage[] messages, int flags, @Nullable @Nullable Cancellable cancellable) throws GErrorException Send data toaddress
on this Socket. For sending multiple messages see g_socket_send_messages(); for easier use, see g_socket_send() and g_socket_send_to().If
address
isnull
then the message is sent to the default receiver (set by g_socket_connect()).vectors
must point to an array ofGOutputVector
structs andnumVectors
must be the length of this array. (IfnumVectors
is -1, thenvectors
is assumed to be terminated by aGOutputVector
with anull
buffer pointer.) TheGOutputVector
structs describe the buffers that the sent data will be gathered from. Using multipleGOutputVectors
is more memory-efficient than manually copying data from multiple sources into a single buffer, and more network-efficient than making multiple calls to g_socket_send().messages
, if non-null
, is taken to point to an array ofnumMessages
GSocketControlMessage
instances. These correspond to the control messages to be sent on the socket. IfnumMessages
is -1 thenmessages
is treated as anull
-terminated array.flags
modify how the message is sent. The commonly available arguments for this are available in theGSocketMsgFlags
enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.If the socket is in blocking mode the call will block until there is space for the data in the socket queue. If there is no space available and the socket is in non-blocking mode a
IOErrorEnum.WOULD_BLOCK
error will be returned. To be notified when space is available, wait for theIOCondition.OUT
condition. Note though that you may still receiveIOErrorEnum.WOULD_BLOCK
from g_socket_send() even if you were previously notified of aIOCondition.OUT
condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)The sum of the sizes of each
GOutputVector
in vectors must not be greater thanG_MAXSSIZE
. If the message can be larger than this, then it is mandatory to use the g_socket_send_message_with_timeout() function.On error -1 is returned and
error
is set accordingly.- Parameters:
address
- aGSocketAddress
, ornull
vectors
- an array ofGOutputVector
structsmessages
- a pointer to an array ofGSocketControlMessages
, ornull
.flags
- an int containingGSocketMsgFlags
flags, which may additionally contain other platform specific flagscancellable
- aGCancellable
ornull
- Returns:
- Number of bytes written (which may be less than
size
), or -1 on error - Throws:
GErrorException
- seeGError
-
sendMessageWithTimeout
public PollableReturn sendMessageWithTimeout(@Nullable @Nullable SocketAddress address, OutputVector[] vectors, @Nullable @Nullable SocketControlMessage[] messages, int flags, long timeoutUs, @Nullable @Nullable Out<Long> bytesWritten, @Nullable @Nullable Cancellable cancellable) throws GErrorException This behaves exactly the same as g_socket_send_message(), except that the choice of timeout behavior is determined by thetimeoutUs
argument rather than by this Socket's properties.On error
PollableReturn.FAILED
is returned anderror
is set accordingly, or if the socket is currently not writablePollableReturn.WOULD_BLOCK
is returned.bytesWritten
will contain 0 in both cases.- Parameters:
address
- aGSocketAddress
, ornull
vectors
- an array ofGOutputVector
structsmessages
- a pointer to an array ofGSocketControlMessages
, ornull
.flags
- an int containingGSocketMsgFlags
flags, which may additionally contain other platform specific flagstimeoutUs
- the maximum time (in microseconds) to wait, or -1bytesWritten
- location to store the number of bytes that were written to the socketcancellable
- aGCancellable
ornull
- Returns:
PollableReturn.OK
if all data was successfully written,PollableReturn.WOULD_BLOCK
if the socket is currently not writable, orPollableReturn.FAILED
if an error happened anderror
is set.- Throws:
GErrorException
- seeGError
-
sendMessages
public int sendMessages(OutputMessage[] messages, int flags, @Nullable @Nullable Cancellable cancellable) throws GErrorException Send multiple data messages from this Socket in one go. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_send(), g_socket_send_to(), and g_socket_send_message().messages
must point to an array ofGOutputMessage
structs andnumMessages
must be the length of this array. EachGOutputMessage
contains an address to send the data to, and a pointer to an array ofGOutputVector
structs to describe the buffers that the data to be sent for each message will be gathered from. Using multipleGOutputVectors
is more memory-efficient than manually copying data from multiple sources into a single buffer, and more network-efficient than making multiple calls to g_socket_send(). Sending multiple messages in one go avoids the overhead of making a lot of syscalls in scenarios where a lot of data packets need to be sent (e.g. high-bandwidth video streaming over RTP/UDP), or where the same data needs to be sent to multiple recipients.flags
modify how the message is sent. The commonly available arguments for this are available in theGSocketMsgFlags
enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.If the socket is in blocking mode the call will block until there is space for all the data in the socket queue. If there is no space available and the socket is in non-blocking mode a
IOErrorEnum.WOULD_BLOCK
error will be returned if no data was written at all, otherwise the number of messages sent will be returned. To be notified when space is available, wait for theIOCondition.OUT
condition. Note though that you may still receiveIOErrorEnum.WOULD_BLOCK
from g_socket_send() even if you were previously notified of aIOCondition.OUT
condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)On error -1 is returned and
error
is set accordingly. An error will only be returned if zero messages could be sent; otherwise the number of messages successfully sent before the error will be returned.- Parameters:
messages
- an array ofGOutputMessage
structsflags
- an int containingGSocketMsgFlags
flags, which may additionally contain other platform specific flagscancellable
- aGCancellable
ornull
- Returns:
- number of messages sent, or -1 on error. Note that the number of
messages sent may be smaller than
numMessages
if the socket is non-blocking or ifnumMessages
was larger than UIO_MAXIOV (1024), in which case the caller may re-try to send the remaining messages. - Throws:
GErrorException
- seeGError
-
sendTo
public long sendTo(@Nullable @Nullable SocketAddress address, byte[] buffer, @Nullable @Nullable Cancellable cancellable) throws GErrorException Tries to sendsize
bytes frombuffer
toaddress
. Ifaddress
isnull
then the message is sent to the default receiver (set by g_socket_connect()).See g_socket_send() for additional information.
- Parameters:
address
- aGSocketAddress
, ornull
buffer
- the buffer containing the data to send.cancellable
- aGCancellable
ornull
- Returns:
- Number of bytes written (which may be less than
size
), or -1 on error - Throws:
GErrorException
- seeGError
-
sendWithBlocking
public long sendWithBlocking(byte[] buffer, boolean blocking, @Nullable @Nullable Cancellable cancellable) throws GErrorException This behaves exactly the same as g_socket_send(), except that the choice of blocking or non-blocking behavior is determined by theblocking
argument rather than by this Socket's properties.- Parameters:
buffer
- the buffer containing the data to send.blocking
- whether to do blocking or non-blocking I/Ocancellable
- aGCancellable
ornull
- Returns:
- Number of bytes written (which may be less than
size
), or -1 on error - Throws:
GErrorException
- seeGError
-
setBlocking
public void setBlocking(boolean blocking) Sets the blocking mode of the socket. In blocking mode all operations (which don’t take an explicit blocking parameter) block until they succeed or there is an error. In non-blocking mode all functions return results immediately or with aIOErrorEnum.WOULD_BLOCK
error.All sockets are created in blocking mode. However, note that the platform level socket is always non-blocking, and blocking mode is a GSocket level feature.
- Parameters:
blocking
- Whether to use blocking I/O or not.
-
setBroadcast
public void setBroadcast(boolean broadcast) Sets whether this Socket should allow sending to broadcast addresses. This isfalse
by default.- Parameters:
broadcast
- whether this Socket should allow sending to broadcast addresses
-
setKeepalive
public void setKeepalive(boolean keepalive) Sets or unsets theSO_KEEPALIVE
flag on the underlying socket. When this flag is set on a socket, the system will attempt to verify that the remote socket endpoint is still present if a sufficiently long period of time passes with no data being exchanged. If the system is unable to verify the presence of the remote endpoint, it will automatically close the connection.This option is only functional on certain kinds of sockets. (Notably,
SocketProtocol.TCP
sockets.)The exact time between pings is system- and protocol-dependent, but will normally be at least two hours. Most commonly, you would set this flag on a server socket if you want to allow clients to remain idle for long periods of time, but also want to ensure that connections are eventually garbage-collected if clients crash or become unreachable.
- Parameters:
keepalive
- Value for the keepalive flag
-
setListenBacklog
public void setListenBacklog(int backlog) Sets the maximum number of outstanding connections allowed when listening on this socket. If more clients than this are connecting to the socket and the application is not handling them on time then the new connections will be refused.Note that this must be called before g_socket_listen() and has no effect if called after that.
- Parameters:
backlog
- the maximum number of pending connections.
-
setMulticastLoopback
public void setMulticastLoopback(boolean loopback) Sets whether outgoing multicast packets will be received by sockets listening on that multicast address on the same host. This istrue
by default.- Parameters:
loopback
- whether this Socket should receive messages sent to its multicast groups from the local host
-
setMulticastTtl
public void setMulticastTtl(int ttl) Sets the time-to-live for outgoing multicast datagrams on this Socket. By default, this is 1, meaning that multicast packets will not leave the local network.- Parameters:
ttl
- the time-to-live value for all multicast datagrams on this Socket
-
setOption
Sets the value of an integer-valued option on this Socket, as with setsockopt(). (If you need to set a non-integer-valued option, you will need to call setsockopt() directly.)The
<gio/gnetworking.h>
header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.- Parameters:
level
- the "API level" of the option (eg,SOL_SOCKET
)optname
- the "name" of the option (eg,SO_BROADCAST
)value
- the value to set the option to- Returns:
- success or failure. On failure,
error
will be set, and the system error value (errno
or WSAGetLastError()) will still be set to the result of the setsockopt() call. - Throws:
GErrorException
- seeGError
-
setTimeout
public void setTimeout(int timeout) Sets the time in seconds after which I/O operations on this Socket will time out if they have not yet completed.On a blocking socket, this means that any blocking
GSocket
operation will time out aftertimeout
seconds of inactivity, returningIOErrorEnum.TIMED_OUT
.On a non-blocking socket, calls to g_socket_condition_wait() will also fail with
IOErrorEnum.TIMED_OUT
after the given time. Sources created with g_socket_create_source() will trigger aftertimeout
seconds of inactivity, with the requested condition set, at which point calling g_socket_receive(), g_socket_send(), g_socket_check_connect_result(), etc, will fail withIOErrorEnum.TIMED_OUT
.If
timeout
is 0 (the default), operations will never time out on their own.Note that if an I/O operation is interrupted by a signal, this may cause the timeout to be reset.
- Parameters:
timeout
- the timeout for this Socket, in seconds, or 0 for none
-
setTtl
public void setTtl(int ttl) Sets the time-to-live for outgoing unicast packets on this Socket. By default the platform-specific default value is used.- Parameters:
ttl
- the time-to-live value for all unicast packets on this Socket
-
shutdown
Shut down part or all of a full-duplex connection.If
shutdownRead
istrue
then the receiving side of the connection is shut down, and further reading is disallowed.If
shutdownWrite
istrue
then the sending side of the connection is shut down, and further writing is disallowed.It is allowed for both
shutdownRead
andshutdownWrite
to betrue
.One example where it is useful to shut down only one side of a connection is graceful disconnect for TCP connections where you close the sending side, then wait for the other side to close the connection, thus ensuring that the other side saw all sent data.
- Parameters:
shutdownRead
- whether to shut down the read sideshutdownWrite
- whether to shut down the write side- Returns:
true
on success,false
on error- Throws:
GErrorException
- seeGError
-
speaksIpv4
public boolean speaksIpv4()Checks if a socket is capable of speaking IPv4.IPv4 sockets are capable of speaking IPv4. On some operating systems and under some combinations of circumstances IPv6 sockets are also capable of speaking IPv4. See RFC 3493 section 3.7 for more information.
No other types of sockets are currently considered as being capable of speaking IPv4.
- Returns:
true
if this socket can be used with IPv4.
-
builder
ASocket.Builder
object constructs aSocket
with the specified properties. Use the variousset...()
methods to set properties, and finish construction withSocket.Builder.build()
.
-