Class Binding

java.lang.Object
All Implemented Interfaces:
Proxy

@Generated("io.github.jwharm.JavaGI") public class Binding extends GObject
GObject instance (or source) and another property on another GObject instance (or target).

Whenever the source property changes, the same value is applied to the target property; for instance, the following binding:

  g_object_bind_property (object1, "property-a",
                           object2, "property-b",
                           G_BINDING_DEFAULT);
 

will cause the property named "property-b" of object2 to be updated every time GObject#set or the specific accessor changes the value of the property "property-a" of object1.

It is possible to create a bidirectional binding between two properties of two GObject instances, so that if either property changes, the other is updated as well, for instance:

  g_object_bind_property (object1, "property-a",
                           object2, "property-b",
                           G_BINDING_BIDIRECTIONAL);
 

will keep the two properties in sync.

It is also possible to set a custom transformation function (in both directions, in case of a bidirectional binding) to apply a custom transformation from the source value to the target value before applying it; for instance, the following binding:

  g_object_bind_property_full (adjustment1, "value",
                                adjustment2, "value",
                                G_BINDING_BIDIRECTIONAL,
                                celsius_to_fahrenheit,
                                fahrenheit_to_celsius,
                                NULL, NULL);
 

will keep the "value" property of the two adjustments in sync; the celsiusToFahrenheit function will be called whenever the "value" property of adjustment1 changes and will transform the current value of the property before applying it to the "value" property of adjustment2.

Vice versa, the fahrenheitToCelsius function will be called whenever the "value" property of adjustment2 changes, and will transform the current value of the property before applying it to the "value" property of adjustment1.

Note that GBinding does not resolve cycles by itself; a cycle like


   object1:propertyA -> object2:propertyB
   object2:propertyB -> object3:propertyC
   object3:propertyC -> object1:propertyA
 

might lead to an infinite loop. The loop, in this particular case, can be avoided if the objects emit the GObject::notify signal only if the value has effectively been changed. A binding is implemented using the GObject::notify signal, so it is susceptible to all the various ways of blocking a signal emission, like GObjects.signalStopEmission(org.gnome.gobject.GObject, int, org.gnome.glib.Quark) or GObjects.signalHandlerBlock(org.gnome.gobject.GObject, int).

A binding will be severed, and the resources it allocates freed, whenever either one of the GObject instances it refers to are finalized, or when the GBinding instance loses its last reference.

Bindings for languages with garbage collection can use unbind() to explicitly release a binding between the source and target properties, instead of relying on the last reference on the binding, source, and target instances to drop.