Package org.freedesktop.gstreamer.gst
Enum Class StateChange
- All Implemented Interfaces:
Enumeration
,Serializable
,Comparable<StateChange>
,Constable
@Generated("io.github.jwharm.JavaGI")
public enum StateChange
extends Enum<StateChange>
implements Enumeration
These are the different state changes an element goes through.
State.NULL
⇒ State.PLAYING
is called an upwards state change
and State.PLAYING
⇒ State.NULL
a downwards state change.-
Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
-
Enum Constant Summary
Enum ConstantDescriptionstate change from NULL to NULL.state change from NULL to READY.state change from PAUSED to PAUSED.state change from PAUSED to PLAYING.state change from PAUSED to READY.state change from PLAYING to PAUSED.state change from PLAYING to PLAYING.state change from READY to NULL.state change from READY to PAUSED.state change from READY to READY, This might happen when going to PAUSED asynchronously failed, in that case elements should make sure they are in a proper, coherent READY state. -
Method Summary
Modifier and TypeMethodDescriptiongetName()
Gets a string representing the given state transition.static Type
getType()
Get the GType of the StateChange classint
getValue()
Get the numeric value of this enumstatic StateChange
of
(int value) Create a new StateChange for the provided valuestatic StateChange
Returns the enum constant of this class with the specified name.static StateChange[]
values()
Returns an array containing the constants of this enum class, in the order they are declared.
-
Enum Constant Details
-
NULL_TO_READY
state change from NULL to READY.- The element must check if the resources it needs are available. Device sinks and -sources typically try to probe the device to constrain their caps.
- The element opens the device (in case feature need to be probed).
-
READY_TO_PAUSED
state change from READY to PAUSED.- The element pads are activated in order to receive data in PAUSED. Streaming threads are started.
- Some elements might need to return
StateChangeReturn.ASYNC
and complete the state change when they have enough information. It is a requirement for sinks to returnStateChangeReturn.ASYNC
and complete the state change when they receive the first buffer orEventType.EOS
(preroll). Sinks also block the dataflow when in PAUSED. - A pipeline resets the running_time to 0.
- Live sources return
StateChangeReturn.NO_PREROLL
and don't generate data.
-
PAUSED_TO_PLAYING
state change from PAUSED to PLAYING.- Most elements ignore this state change.
- The pipeline selects a
GstClock
and distributes this to all the children before setting them to PLAYING. This means that it is only allowed to synchronize on theGstClock
in the PLAYING state. - The pipeline uses the
GstClock
and the running_time to calculate the base_time. The base_time is distributed to all children when performing the state change. - Sink elements stop blocking on the preroll buffer or event and start rendering the data.
- Sinks can post
MessageType.EOS
in the PLAYING state. It is not allowed to postMessageType.EOS
when not in the PLAYING state. - While streaming in PAUSED or PLAYING elements can create and remove sometimes pads.
- Live sources start generating data and return
StateChangeReturn.SUCCESS
.
-
PLAYING_TO_PAUSED
state change from PLAYING to PAUSED.- Most elements ignore this state change.
- The pipeline calculates the running_time based on the last selected
GstClock
and the base_time. It stores this information to continue playback when going back to the PLAYING state. - Sinks unblock any
GstClock
wait calls. - When a sink does not have a pending buffer to play, it returns
GST_STATE_CHANGE_ASYNC
from this state change and completes the state change when it receives a new buffer or anEventType.EOS
. - Any queued
MessageType.EOS
items are removed since they will be reposted when going back to the PLAYING state. The EOS messages are queued inGstBin
containers. - Live sources stop generating data and return
StateChangeReturn.NO_PREROLL
.
-
PAUSED_TO_READY
state change from PAUSED to READY.- Sinks unblock any waits in the preroll.
- Elements unblock any waits on devices
- Chain or get_range functions return
FlowReturn.FLUSHING
. - The element pads are deactivated so that streaming becomes impossible and all streaming threads are stopped.
- The sink forgets all negotiated formats
- Elements remove all sometimes pads
-
READY_TO_NULL
state change from READY to NULL.- Elements close devices
- Elements reset any internal state.
-
NULL_TO_NULL
state change from NULL to NULL. (Since: 1.14) -
READY_TO_READY
state change from READY to READY, This might happen when going to PAUSED asynchronously failed, in that case elements should make sure they are in a proper, coherent READY state. (Since: 1.14) -
PAUSED_TO_PAUSED
state change from PAUSED to PAUSED. This might happen when elements were in PLAYING state and 'lost state', they should make sure to go back to real 'PAUSED' state (prerolling for example). (Since: 1.14) -
PLAYING_TO_PLAYING
state change from PLAYING to PLAYING. (Since: 1.14)
-
-
Method Details
-
values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
-
valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum class has no constant with the specified nameNullPointerException
- if the argument is null
-
of
Create a new StateChange for the provided value- Parameters:
value
- the enum value- Returns:
- the enum for the provided value
-
getValue
public int getValue()Get the numeric value of this enum- Specified by:
getValue
in interfaceEnumeration
- Returns:
- the enum value
-
getType
-
getName
Gets a string representing the given state transition.- Returns:
- a string with the name of the state result.
-